Unite Past


Hi Everyone,

 

Today I will try to answer our main question:

In what ways does your project leverage the affordances of the digital tools you selected—in what ways is your project soundly engineered?

As you know the digital tool that I have selected is the 3D multi platform engine, called Unity, where I am able to build content for the Augmented Reality project and export it to the mobile phones. In addition to Unity, I am also using a software that enhances Augmented Reality usage, which I will be talking later, called Wikitude SDK for Unity.

In my project, I want to use Augmented Reality to make a mobile application to show the history of Gettysburg College Campus, and show how the campus has changed over time, especially during 1890s to 1920s. Because I want to engage my audience with the history, I want to use a lot of interactivity with the user and Unity is allowing me to do it.

First of all, in Unity I can make interactive buttons for the user and make user decide what they want to see and Unity has a very big collection of User Interface (UI) Design options, which I can use. For example, I am able to not only put text to talk about the historical facts of the campus to the application, but I can also put many images to show how the campus was looking in the past and the user can compare it with the campus in the present, with which the user can interact.

Secondly, Unity allows me to connect the user with past (history of the college), present (the current college campus), and future (the modern technology that is still evolving.) In Unity, I can present the history but also I can engage people through using mobile phones that they are using in their daily life, so it will be an approach toward present people to interest them with history with a modern digital tool. Also, because I want my project to reach as many people on campus as possible, Unity allows me to enlarge my audience by having a multi platform development, which means that I can create my project in Unity and then build my application and export it to both Android and iOS phones, which is what a majority of people on our campus are using. So now I do not have to create two separate projects for Android and iOS, but I can only make one and then can easily build applications for both platforms without any changes.

My project also demands the application to be able to recognize buildings of the campus in the real world with the camera of the phone, so I am using the Wikitude software that has a function of 3D object recognition and scene recognition that helps me to recognize the objects in the real life. Because of the scene recognition, the new function of Wikitude, I am able to recognize the buildings on our campus and then combining with Unity, I am able to let the user interact with the history through using the modern technology.

Have a good weekend,

JHA


 

One Reply to “Unite Past”

  1. I think the tools you are using are really extensible and work well with a variety of projects, so there’s lots of opportunities for sound engineering. One of the challenges, as you know, is figuring out user experience, since your users are going to be using this a lot differently than a standard website! It’s great when tools let you do all sorts of things, but it’s challenging as well to figure out HOW to get its concepts across well. I think your project has made huge leaps, so great work so far.

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