Visual novels themselves combine a number of different digital tools to tell a story. They share a narrative through the use of not only text, but also audio, visuals, and gameplay. Creating a website has given a visual and interactive aspect to my research that embodies what a visual novel is, using different digital tools and forms of media to tell a story that could have been told in the form of plain text for a very different experience.
With a website I can present an abundance of screenshots and other images that allow for a more effective presentation than an essay would have been. In addition to images, instead of just describing different types of gameplay I’m able to link and embed videos that show exactly what I’m talking about. My project also includes a timeline going through the past of visual novels, and I believe that an interactive timeline of images and videos is much more interesting than just writing a list of dates and events.
In terms of structural soundness, I’ve organized my topics into a who/what/when/where/why/how format that I’m currently working to make a bit more sensible. I really like my format but it’s not particularly straightforward when it comes to what each word is representing within my project without actually exploring the entire menu. I’m hoping to find a way to fix this without completely compromising the design of how I’ve organized everything thus far.
While my project does not contain an abundant amount of literal sound and is currently structurally questionable, I still think the digital tools and media that I have combined present information in a more suitable fashion than an essay would have. Since the realm of visual novels is continuously developing, the content of my project is subject to change over time and luckily a website can easily reflect that. As the topic I’m discussing emphasizes the visual and interactive experience so much, it only makes sense that my project would do the same.