Final Project
Email a link to your final project to LibraryDS@gettysburg.edu by 9am, Friday, July 20.
Reflective Essay #7
Post by 9am, Monday, July 23
One of the ideas of the DSSF program is not that you are being paid to do research, but rather, being paid to create knowledge. Read Burdick, et. al. “3. The Social Life of the Digital Humanities,” in Digital_Humanities, pages 74-98. Engage with one of the proposed questions in the text:
- “What happens when anyone can speak and publish? What happens when knowledge credentialing is no longer controlled solely by institutions of higher learning?”
- “Who can create knowledge, who monitors it, who authorizes it, who disseminates it, whom does it influence and to what effect?”
Or, if something else stands out from the text, engage with that.
Monday, July 16
9:00am-9:30am: Sharing and Planning (Library 014)
9:30am-Noon: How to Talk About Your Research: Working with Faculty and Elevator Speeches (Library 014, Public Session)
Digital scholars spend a lot of time thinking and working on digital projects, but how do we talk about them? Sometimes you may only have a few minutes to talk about your research and the work that has gone into your project, so today we will create elevator speeches so you can hit the high points of your project in 1-2 minutes.
Before the Workshop
- No readings. Come prepared to move around!
Wednesday, July 18
9am-11am: Worst Presentation Ever! Or, How to Talk About Your Research (Library 014, Public Session)
Many times you will only have a few minutes to discuss your project, which is why elevator speeches are important. However, if you’re presenting at a conference or other talk where you have an extended amount of time to discuss your research (like at the end of this summer!), you need to plan out a presentation. Today, we will discuss some best practices for creating a longer presentation, and practice giving a short talk.
Before the Workshop
- Bourne, P.E. (2007). Ten simple rules for making good oral presentations. PLoS Computational Biology, 3(4), e 77. Retrieved from http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1857815/
- Young, S. (n.d.). 18 tips for killer presentations. LifeHack.com. Retrieved from http://www.lifehack.org/articles/communication/18-tips-for-killer-presentations.html
Noon-1pm: DSSF Reading Discussion and Lunch (Library 018)
Lunch will be provided for the DSSFs.
Today we’ll explore the idea of creativity in DH. Even though you all have free reign over your projects, creativity isn’t something that we focus on specifically in our program, and its presence can have a huge impact on the way an audience absorbs a digital project’s content. Of course you’ve all been making creative choices since the beginning of the program (remember from our copyright session that creative works are not the sole domain of fiction), but what about projects that put research in a completely different context (Real Words – Imagined Tweets)? What about projects that inject some silliness into their research (Perfect Motion)? Or projects that might be mostly creative and incorporate little to no research (How To Rob A Bank)?
As you explore these projects, consider these questions:
- What is the percentage of “The Content” vs. the percentage of the creative element? Is it difficult to separate the two?
- Does the creative aspect add to the project?
- Does the creative aspect diminish the project in any way?
- How might a range of audience types react to the creative element of each project?
- Is this DH?